Nov 17 2011
Michael Thomsen: Field of Screens
In fiction, video games act as both the harbingers of dystopia and the means of salvation from bleak techno-futures. Between these two poles lies a vast possibility space, something William Gibson formulated with the idea of cyberspace in his 1982 story "Burning Chrome," a "colorless non-space of the simulation matrix, the electronic consensus-hallucination." Ultimately, when video games appear in fiction, they embody the hallucinations of those who use them, and illuminate the desires that brought them into being.
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