José Saramago’s work is often thought of as allegorical or subversively political. The Portuguese novelist, playwright, and poet had an instinct for stories that belittled political sentimentality, framing the grandiosity of dreams within the vulnerability of the dreamer. From Baltasar and Blimunda’s tragic lovers drowning in a swamp of political corruption to absurd militarization in response to a mysterious epidemic in Blindness, Saramago’s work reveals the parallel fragility of authority and idealism. The Lives of Things is a collection of six early short stories from the Nobel Prize winner, a poetic encapsulation of Saramago’s extraordinary talent as a skeptical inquirer
In fiction, video games act as both the harbingers of dystopia and the means of salvation from bleak techno-futures. Between these two poles lies a vast possibility space, something William Gibson formulated with the idea of cyberspace in his 1982 story “Burning Chrome,” a “colorless non-space of the simulation matrix, the electronic consensus-hallucination.” Ultimately, when video games appear in fiction, they embody the hallucinations of those who use them, and illuminate the desires that brought them into being. Luka and the Fire of Life by Salman Rushdie After watching his children marvel at them, Rushdie composed a coming-of-age fantasy in