archive

The world of video games

John A. Humbach (Pace): Teens, Porn and Videogames: Time to Rethink Ginsberg? Ars Technica takes a look back at the evolution of Civilization, and how it captured our hearts, brains, and unblinking stares time and again. The Franchise: The inside story of how "Madden NFL" became a video game dynasty. Here is a brief history of video-game football. The video-game forum NeoGAF fosters real political discussion — no, really. Colin Nissan on a modern tale of heartbreak and video games. Mountains of men: An article on the mythology of the male body in video games. The Stigma of Gaming: People who convince themselves not to bother with videogames are missing out on some great stories. New Scientist asks the cognoscenti about the most ground-breaking video games of 2010. Social games that sway behavior: With the rise of social networks, game designers are finding new paths to desired outcomes. A look at how playing action games can hone ability to decide quickly, precisely. Purpose-driven life: Video games are worth loving, but loving them comes with shame. Paris's Museum of Arts and Trades lets you play just about every video game ever. Salman Rushdie says he turned to the world of video games for inspiration for his new book, Luka and the Fire of Life. On a hunt for what makes gamers keep gaming: Video game designers hope to harness some of the thousands of hours spent playing for tackling scientific problems and a host of other tasks. UC-Irvine is banking big on computer games as an emerging discipline. The many worlds of a video-game artist: A profile of Shigeru Miyamoto, Nintendo’s man behind Mario. A look at 9 video game Easter eggs that took years to find.